![]() Yellow Rod: This appears every time either Dig Dug drops six Rocks (or Containers, from Round 31 onwards), and when it is collected for 1000 points, it will cause a shower of meteorites to fall down from the top of the screen that will crush all enemies beneath them as they go to the bottom.Yellow Hourglass: This appears every time the Ghosts (which aren't the same as those ones from Namco's own Pac-Man series!) appear twice for taking too long over a round, but when it is collected for 5000 points the text "Hurry Up!" will immediately appear on the screen as a result of this.Green Hourglass: This appears every time three enemies escape off the top-left side of the screen, and when it is collected for 1000 points, the playfield will turn brown as all remaining enemies are immediately almost fully inflated however, it only lasts ten seconds, so you'll have to be quick.Lock: This appears every time either Dig Dug walks 256 (16 x 16) pixels, and when it is collected for 1000 points the effects of any other special bonus items will not be lost the next time he loses a life, except that of the Green Balance which causes regular bonus items to appear immediately. ![]() Yellow Pump: This appears if either Dig Dug is killed more than four times in a two-player game and when it's collected for 400 points it will give him the effects of the other three pumps if you and your friend can finish it, without dying four times, you may not see this special bonus item either.Green Pump: This appears every time either Dig Dug goes up to the surface 96 times, and when it is collected, for 200 points, it will increase his pump's inflation speed because the Dig Dugs do not have to go up onto the surface all that often you might not actually see this special bonus item.Blue Pump: This appears every time either Dig Dug kills sixteen enemies and when it's collected for 200 points it will increase his pump's speed. ![]()
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